Video Games Tap into an Ancient Way to Process the World

(p. 30) “What looks like escapist fun is actually deep concentration,” [Greg Toppo] says of the increasingly sophisticated video games that now occupy a major role in popular culture. “What looks like a 21st-century, flashy, high-tech way to keep kids entertained is in fact a tool that taps into an ancient way to process, explore and understand the world.”
. . .
As the parent of a young child, I began “The Game Believes in You” thinking of video games as a kind of menace. I finished it believing that games are one of the most promising opportunities to liberate children from the damaging effects of schools that are hostile to fun.

For the full review, see:
KEVIN CAREY. “THE SHORTLIST; Education.” The New York Times Book Review (Sun., APRIL 19, 2015): 30.
(Note: ellipsis, and bracketed name, added.)
(Note: the online version of the review has the date APRIL 17, 2015.)

The book under review, is:
Toppo, Greg. The Game Believes in You: How Digital Play Can Make Our Kids Smarter. New York: Palgrave Macmillan Trade, 2015.

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